Comparison Chart

VT

OpenRPG+

Rptools (Maptool)

ViewingDale

Battlegrounds:
RPG Edition

Fantasy
Grounds II

GRiP

d20Pro

Application Website

Environment

Python  Java, Webstart Windows Stand-alone application Native program, No external packages such as a java machine is required.  PC

Java 1.5+

OS support

Win32/*nix/OSX. Windows, OSX, Linux Windows 2000, WinXP, WinXP x64 Mac OS X and Windows (some user have also reported that BRPG will run in Linux under WINE) Microsoft Windows (various versions) with DirectX 9  Windows 98 onward

Windows, Mac

RPG Systems

Any AgNostic No RPG rules built in Any (No game rules are enforced) d20 ruleset included, licensed game systems available from third parties Any  d20 based

Cost

Free Free £25 (approx $45) GM Client: $29.95, Player Client: $14.95, Floating Licenses available (allows players to use just the free demo) Full License $34.95, Lite License $19.95, substantial bundle discounts apply. $35 DL, $40 CD 
Players Mod is Free
$29.99

If commercial app, is a Demo available?

- - Yes - Web & iCon Yes  Yes 60 Days, No feature limits Yes

Demo limitations

- - Web - No networking or import / export
iCon - Networking active but limited functionality.
Full-featured, with the following exceptions:  session times out after 45 minutes; only up to twelve tokens can be deployed on a map; can't create custom card decks; can't export media asset bundles. A couple of times a year, a "Free Use" promo is held that removes all these limitations for a week or two. No new campaigns or rulesets can be created. Characters created in the local character preparation mode are Not saved. The demo is Not compatible with the retail version of Fantasy Grounds. No feature limits 14 days, No feature limits

Chat

HTML based allowing links and images to be sent via chat.
Supports many chat types, whisper, emotes, Out of Character, and Group Whispers
Moderation capabilities.
Yes Yes Yes, in a resizable floating window; supports private and group messaging, as well as in-character and out-of-character dialogue; Chat Macros for frequently used text or pre-written "read-aloud" text; Chat log can be exported; Bell chime to get player's attention. The roleplaying chat supports additional styles of dialogue: intended action -, emote- , and "out-of-character"-messages. Yes Public chat room, private chat room for each player

Help feature

Command List as well as Wiki & Forum - Yes Yes, basic instructions are provided on a popup screen, and a "Learning Mode" feature helps you learn the program gradually Optional quick tutorial helps to grasp the essential features. The example adventure included contains information on managing a campaign and a help-command reviews essential shortcut options. Yes Client links to Wiki

User manual available

- Yes Help is embedded and web based Yes, a 64-page illustrated manual in hyper-linked PDF format which can be opened from within the app  Online manual includes for both users and developers here Yes Wiki

VT

OpenRPG+

Rptools (Maptool)

ViewingDale

Battlegrounds:
RPG Edition

Fantasy
Grounds

GRiP

d20Pro

Maps

From web Yes Yes Served by GM,  or loaded from a URL, or pre-distributed in a media asset bundle with optional password protection; maps can be dynamically resized to match the grid scale. Supports huge bitmaps up to 4000 x 4000 pixels. Visualize tactical scenes using maps rich with features or create them on the fly. Yes Yes

Map file format

jpg, gif, png, bmp  jpg, gif, png (most raster formats) JPG, BMP, PNG JPEG, BMP, PICT or PNG jpeg, gif, png, bmp, tiff, (transparency layer applicable if format supports) and lots of other more exotic image formats.  jpg, gif, bmp jpg, gif, png

Map Zoom feature available

Yes Yes Yes - Infinite Yes, ranges from 20% to 200%. Zoom level can be set with hotkeys, with a popup menu, or using the mouse wheel. The GM can force the players' zoom level and view of the map.  Images zooming using the mouse wheel or by keeping the control key depressed while using the scroller gizmo and dragging up and down. Yes Yes

Map measurement

Yes Yes Via icons Yes, with user-definable measurement units.  Yes Yes Yes

Map fog

Yes. GM sees a semitransparent overlay over the parts of the image not shown to the players. Yes, can be revealed using token visions or manually by the GM. Yes Dynamic reveals based on user-definable light sources and vision types, plus manual reveals/conceals using a variety of drawing tools. "Persistent" Fog of War is optional.  Yes Gamemaster sees a semi-transparent overlay over the parts of the image Not shown to the players. Yes Yes, GM controlled

Supports making maps from component tiles (rooms, hallways, etc.)

Yes, and the tiles can be locked down to prevent accidentally moving them Yes Yes Yes, and the tiles can be locked down to prevent accidentally moving them Tokens can be utilized to create map elements. Tiles sets  Yes

Hexgrid support

Yes Yes Yes Yes No Yes No

Internal drawing tools

Yes, Freehand with many line sizes and any color. Polydraw, and Text labels. Yes Icon based Rectangle, Circle, Polygon, and Freehand tools; hollow or filled shapes; many line widths and colors to choose from. Also includes a highly customizable dynamic text-label tool. Yes, also support for pressure sensitive drawing tablets on drawing controls. Pencil tool  Yes

Miniature Graphics

Yes, from web Yes Yes Served by GM; supports pog-style, portrait-style, front-view, and top-down Any bitmap images can be utilized to represent miniatures. Yes Images in any supported format can be used as miniatures

Comes with tokens

- Yes Comes with miniatures, extra miniatures and tokens are downloadable Yes (primarily fantasy-themed). More free tokens are available for download on website's forums.  Yes Yes Yes

Mini Rotation/Facing

Face/Move arrows Yes Yes Yes, controlled by hotkeys. Diagonal facing is also supported. Tokens can be rotated (by mouse wheel or menu option) to display facing. No No

VT

OpenRPG+

Rptools (Maptool)

ViewingDale

Battlegrounds:
RPG Edition

Fantasy
Grounds

GRiP

d20Pro

Mini status Notes (Dead, Incap, etc)

Yes, can change label to whatever you want Yes Yes Yes, stackable and customizable text labels, and minis can have mouseover Notes Combat tracker includes status fields. Tokens can have text labels designating arbitrary information. Yes Yes

Miniature Autonumbering

Yes Yes No Yes No. Yes

Yes, can be toggled on/off

Mini movement

Click source, dest Yes Yes
Via drag-and-drop, or hotkeys; on remote screens, moved minis "animate" by sliding into place, so that moves aren't jarring to other players.
If tokens are locked, players can designate an intended movement, which the Gamemaster can either accept or reject. If tokens are unlocked, anyone can move minis. Yes Yes

Miniature permissions

Yes Yes Yes Yes Miniature movement can be allowed or disallowed. Movement can be locked Yes

Mini snap-to-grid

Yes Yes Yes Yes, can be disabled if Not desired yes - Yes

Suitable for offline use (with a projector, TV, or second display)

Yes, the Map can be undocked and moved to the projector while the rest of the App remain on the main computer screen Yes Yes Yes, Battlegrounds was largely designed with face-to-face use in mind. Includes Full-screen feature. Yes, best setup benefits from a second (Lite) license. No

Yes. We have used d20Pro at various gaming conventions we've attended.  We also use 2 laptops, projector, and screen during our regular weekly gaming sessions.

Audio support

Yes, will play most audio formats. GM's or players can send sound that will be auto played on all clients(Sound file must be accessible over the Internet). GM's are allowed to send looping sound for persistent background ambiance No Yes Yes.  Music or sound effects can be sent or played locally at any volume level, with looping optional. Comes with some audio clips. Die rolls can be heard (optional). Interface sound effects (also optional). Limited: Gamemaster can bell a sound to wake up players. Yes sounds can be used for many different alerts and indicators

File transfer support

Yes, can send any node, Map, or Miniature to any player Yes, images are transferred among GM and players Yes Visual aids (bitmap graphics) can be sent via built-in peer-to-peer network. Media Asset Bundles (with optional password-protection) can be used to pre-distribute maps, tokens, audio clips, etc. to the players prior to the start of the game session. Certain roleplaying elements (maps and images) entail file transfers. Especially transferring large images benefits from the image preload feature. Yes Yes. Maps, creatures and items can be imported / exported between clients

Animation support

- No Yes Supports animated Flash files, and also includes some built-in animations (e.g., flickering campfire, light glows).  No. No No

Area of Effect support

- Yes Yes Yes, several styles available (geometric shapes, grid-conforming shapes, light and dark transparent overlays) Yes Cone, square, and circular areas of effect also hilight the affected map squares if grid is enabled. Also unique possibly semi-transparent tokens can be used to denote areas of effect. No Yes

Character Sheets

Via custom nodes No Yes As fixed graphics only (but shared interactive character sheets are planned) Yes GRiP's strength lies in it's character sheets, which are fully programmable to handle skill checks, combat and chat responses.

Yes. Players cannot currently edit their sheets in game but can view full info, cast spells, and use skills and items.  The GM can edit on the fly at any time.

Supports multiple characters per player

Yes Yes, arbitrary ownerships Yes Yes Yes Yes, sheets can be designed for this feature Yes

Character Sheet Autocalc

Only for included, non-customizable sheets ( see below) No No No Yes Fully Yes

Character pre-saved rolls

Yes No No
Custom Dice Macros can be globally available or attached to individual tokens on the map.
Players can roll dice in advance, which can be stored or referred to from the chat history. Yes Yes, user created

Rolls can extract character info

Yes No No No Yes Fully Yes

Character HP tracking

Yes, via included plugins Possible but Not formal No Color-coded graphical indicator only (Not numerical) Yes And Spell/Power Yes

Automated combat

No No No No, but uses graphical attacker/target labels No. Yes Yes

VT

OpenRPG+

Rptools (Maptool)

ViewingDale

Battlegrounds:
RPG Edition

Fantasy
Grounds

GRiP

d20Pro

Initiative Manager

Yes  interfaces with InitiativeTool No Turn sequence is currently ordered manually. Next version will feature automatic sorting and will support turn phases. Yes No Yes

Init Manager autorolls

Yes, can be saved by the GM yes via InitiativeTool No No No. No Yes

Programmable encounters

No, but can use miniature loader to set up locations of minis to be loaded No Presaved encounter setup Encounters may be saved/loaded No. Yes

Yes, maps can be created and saved with creature and item tokens in desired encounter positions

Extendable (plugins)

Yes No No Flash "mini-apps" (e.g. a 3D dice roller, a calculator, etc.) may be imported into the map window. Interface is completely customizable by xml modifications and images. No

Custom classes, feats and skills can be added by editing the appropriate file in a text editor

Extendable (scripts)

No No No No Yes, allows LUA scripting to program custom functionality No

Custom classes, feats and skills can be added by editing the appropriate file in a text editor

Embedded (automated) game documentation

Some - premade char sheet has mundane weapon lists, skills have descriptions, etc. chat history Yes None included, but charts & tables may be added by GM and easily referenced in-game The chat history is automatically saved as formatted html. GM, Player Jounals No

Other

Dockable interface to allow the player and GM to optimize the client to their own needs Auto update abilities to stay current with the latest bug fixes and features. Pathing, layers, macros, gm vs player token Notes, unbounded maps, supports multiple simultaneous maps, fullscreen mode, token halos that represent state, unique environment interacting fog of war system based on vision areas. Map browser is of No fixed scale,
has No bounds or complexity limits.
Networked dice roller has selectable visibility,
3D dice with physics,
an expression parser and expression macros.
Easy to use; clean interface, suitable for roleplaying in any genre; features a unique graphical dice roller (photographs of real dice, with many colors to choose from) that allows for dice pools and supports many common die rolling mechanics (e.g. open-ended rolls, tallying successes, criticals, table-lookups, etc.) without ANY scripting involved; browsable dice roll history; supports playing with card decks, including user-created decks; has a Sideboard feature for storing pre-deployed tokens off-screen until needed; customizable Auto-Save feature; export screenshot feature; GM can choose to "fudge" die rolls. Ideal for use with a projector or HDTV at face-to-face game sessions. Comes with a decent "Starter Set" of maps, tokens, and sound effects. Additional free maps and tokens are available for free download by all registered forum users. New features are added monthly in free updates. The essence of pen & paper roleplaying is certainly quite unique for everyone. In Fantasy Grounds, each feature of traditional role playing is converted to the software in a way that retains the feel of pen & paper. The Gamemaster's decisions and the dialogue between the players drive the game. Thus, game mechanical checks, attack rolls, and moving tokens around, for example, don't cause any direct event resolution. Very importantly, Fantasy Grounds is completely devoid of office-look and offers a relaxed and carefully designed interface that is a pleasure to roleplay with.
Fantasy Grounds is the gaming table that gives you the opportunity to really immerse into a roleplaying game without a significant need to adjust the way you and your friends are used to playing.
Quite uniquely, Fantasy Grounds offers also one surprisingly important element of roleplaying, realistic 3D dice .
Tree-Node adventure editor, Campaign journals, File/pic/sound sharing, whisper w/dicerolls, full dice suite, card deck Spell effect tracking, ruler feature, spell templates, persistent burst effects, tracks initiative across multiple maps, tracks daily spell allotment and spells remaining, allows adding custom character classes, GM client tracks hidden and invisible creatures, automated spell casting and saving throws